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Thread Statistics | Show CCP posts - 2 post(s) |

Wu Jiun
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Posted - 2008.02.26 04:55:00 -
[1]
Would suck if they did not. I've seen this question asked several times here in the game dev forum (and judging from the many blue bars i see here some dev probably read it too) and in the dev blog feedback thread though. The lack of any kind of answer makes me anxious tbh.
The navypoc most definitely needs it because it would be pretty much inferior to the apoc without it.
The paladin is not a bad ship but in contrast to the apoc fitting pulses on it is pretty much viable due to the damage bonus and better fitting. I can't see it used as a fleet sniper though. Thus i think it doesnt necessarily need it.
On the other hand i don't think it would be overpowered for the paladin to have that bonus. The vargur has a falloff bonus for example so why not? The web bonus isn't that beneficial to pulses in the first place... For consistency it should have it but then again its an amarr ship with an active tanking bonus so its pretty weird already. Can't really decide on that one. 
My dream paladin would have the cap bonus built in and replaced with the optimal one. Then ditch the web bonus and give it tracking instead and change that disgusting repair amount bonus to a resistance one. Balanced? Probably not but at least it would be a real amarr ship. 
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Wu Jiun
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Posted - 2008.02.26 14:46:00 -
[2]
Edited by: Wu Jiun on 26/02/2008 14:50:51 Can't say i am surprised tbh. Oh and WTB navypoc will pay 106m contract in hisec plz. k thx bye
Edit: And about eroding trust. Thats brilliant irony right there.
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Wu Jiun
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Posted - 2008.02.26 17:47:00 -
[3]
Edited by: Wu Jiun on 26/02/2008 17:56:02 Edited by: Wu Jiun on 26/02/2008 17:47:22
Originally by: Reatu Krentor That being said, I suggest taking a look at the sisi apocalypse and combining them with tracking links from an Oneiros. Having an optimal range potential of 100km on pulse lasers is woah .
Well an apoc with scorch and 3 x heat sink 2 will do at most 584dps. If you stuff it out with rigs, tracking comps and stuff plus the oneiros you can do that up to what say about 140km? (i dunno and to lazy to compute)
However a cruise missile raven does 518dps with 3 damage mods (faction ammo) up to over 200km. Its not instant damage granted but it does need no rigs or mods and certainly no oneiros to do that. Not to mention it has far greater potential as a close range boat because of the rof bonus and better fitting. I mean its not that easy to fit torps but certainly easier than fitting mps on the apoc imo. At least if you want an mwd which i think should be standard for every pvp ship.
So really whats the deal? Can't apoc be useful just for once? 
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Wu Jiun
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Posted - 2008.02.27 02:53:00 -
[4]
Originally by: Reatu Krentor Now think about tracking for a moment, 100-120km range on turrets with tracking fit for 0-40km range. Mega pulse II has tracking of 0.03164 rad/s with Scorch loaded and no tracking comps on apoc yet(could still have the apoc use tracking comps with tracking scripts). at these ranges that gives enough tracking to track an object having a transversal of 3150-3800m/s(using simplified math here so not 100% accurate). That's even before adding tracking comps boosting tracking. And that doesn't have the potential of being overpowered seriously Compared to your raven example with cruise which has an explosion velocity cutoff starting at 750m/s(1500m/s for precision which only travel 126km)
You are right about the tracking being enormous for such ranges. But again whats the deal? I mean people in small ships that see an apoc and an oneiros should be careful. I really don't see how that makes the apoc unbalanced. They could also get popped by an eagle at that range, no? I really don't see why anyone would prefer an apoc + oneiros team to do that.
Also thats just the way tracking links work. I mean you could do the same with a rokh and blasters. Granted they're not suited that well because of their low optimal. But you will extend blaster range (without any loss to tracking) to levels that were never intended. Maybe you only get 40km optimal or smthg. (just roughly estimated) but you will also have much better tracking than any battleship weapon in the game at that range(dmg also). Popping a small fast ship at 35 or 40km in a rokh is balanced but doing the same with an apoc at 120km is not ok? That i don't understand.
In reality apoc is a sniper and thats what it will be used for mostly imo.
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Wu Jiun
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Posted - 2008.03.06 07:34:00 -
[5]
No i would be tempted to bet some money that once the fw patch arrives and faction ships get looked into that navypoc will receive exactly the same treatment that is now planned for the apoc. Which makes all this quite sad really.
I mean if we'd at least get an even better navypoc few months/years down the road it might be worth something to have the ship being a comedy faction ship for so long. But i won't hold my breath.
What about phantasm/nightmare btw? Didn't they recieve a total facelift or rather epic redesign just a few months ago? Or does faction ships here mean amarr/caldari/minnie/gal only?
And that talk about unbalancing the game is laughable anyway. So Rokh gets competition and caldari is the sniper race. That i can understand. But people won't bring their damn navypoc to the fleetbattle but their ordinary apoc that DOES get changed. Seriously that doesn't fly guys.
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Wu Jiun
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Posted - 2008.03.13 06:20:00 -
[6]
Originally by: Bailey Boy EVERY Navy Issue Apoc owner petition this now and keep hammering the reply button until we beat these useless illogical drug induced CCP staff into submission. This is bordering on one of the most criminal and stupid things I have seen from a Dev yet?
The faction Apoc is based on the same hull so the bonuses apply. To have the Navy Apoc worse than the std hull is simply WRONG! Fix it now not in a damn year or two?
Also we all know you would apply it to the faction variation straight away if it was a NERF!!
Dude! You're sounding upset. Did anythig - dunno - erode your trust maybe? SCNR! :P
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Wu Jiun
State War Academy
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Posted - 2008.05.20 18:33:00 -
[7]
Originally by: CCP Fendahl Unfortunately the faction Apocalypse variants will not be changed in the same patch as the T1 Apocalypse. The reason is that we'll be looking at faction ships in general for the Factional Warfare patch and don't want to risk having to change the faction Apocalypses again after such a short time.
Can you confirm that navypoc will get its boost with the coming patch?
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